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Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it.

Druids are the swiss army knife of the casters in World of Warcraft. They will have the flexibility to fill any role needed in a party. Great healers and buffers, Druids also have a shapeshifting ability which allows them to take the form of a bear (warrior), a cat (rogue), a seal (for swimming), and a cheetah (for rapid transit).


Shapeshifting

Proficient in taking on various forms of life besides their own, the Druid is a very versatile character, able to react to various situations by changing their shape. While shapeshifted, the Druid will become unable to cast spells. However the forms are powerful enough not to require any spellcasting abilities, and the forms meant for combat come with their own skills.


Spellcasting

Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.


Balance encapsulates all of the Druid's offensive spellcasting. The Druid can only cast spells while in normal form. Balance includes damaging spells like Wrath, Moonfire, and Starfire, and crowd control spells like Entangling Roots (which roots the target in place) and Soothe Animal (which reduces the range at which a beast will attack). Additionally the Balance line includes an offensive buff, Thorns (which does damage when the Druid is hit) and a debuff, Faerie Fire (which decreases the target's armor and disables stealth and invisibility).

 

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